I have to believe that when you’re the 94% betting odds favorite to win Game of the Year, along with being the most-nominated game in show history, you may gain some confidence heading into a show. And I think that because of that, Clair Obscur: Expedition 33 was probably planning for a while to drop its big free DLC update the night it won that award. Which it did, of course.

Clair Obscur: Expedition 33 ended up going 9 for 11 at The Game Awards Thursday night, setting a record for wins and taking home the top three prizes it was nominated for, Game of the Year, Best Direction and Best Performance for Maelle actress Jennifer English. As the curtains closed, it announced that its free DLC was live now.

The existence of this DLC was announced previously, but there weren’t many details, no previews and no date. Now it’s live, and players can dive into the “thank you” content that is a reason to return. So, what’s in it? Via Sandfall itself, we have:

  • A new, playable environment, taking the characters of Expedition 33 to ‘Verso’s Drafts’ – a whimsical storybook adventure with ties to a young Verso. Players will encounter celebratory Gestrals, surprising new locations and an encounter with a sinister, powerful presence…
  • New music tracks by Lorien Testard, the award-winning composer behind the Clair Obscur: Expedition 33 soundtrack, which are also now available on digital streaming platforms. You can listen to the playlist on YouTube here.
  • Challenging boss battles for late-game players to overcome within the Endless Tower. Besting these powerful adversaries will reward players with powerful new Pictos, costumes and gear.
  • A much-requested official Photo Mode, allowing players to pause the action and commemorate their favorite moments from the game’s story and battles.

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There are a few other bits and pieces like more language localization and FSR 4 support, but those are the main items. The gist of this is a more whimsical chapter of the often very dark game, going through young Verso’s rainbow-filled world. Though who knows what cutting story moments may lurk in here, as I doubt we escape without one or two.

I have already put 100 hours into the game across two playthroughs, so I will obviously return for this. I don’t know if I recall my strategies well enough to take on hugely difficult new tower bosses, and I think a lot of my builds were nerfed since I last played, but we’ll see. I did overlevel the living hell out of my team just for fun at the end there. I can’t wait to jump in.

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