Many gamers recently celebrated alongside Tim Sweeney as he and Epic claimed victory over Apple in a series of significant rulings meant to reduce the tech giant’s ability to universally scoop up 30% of revenue from releases on its platform.
But now? Sweeney is running in a new direction, full-steam toward the integration of AI into video games at a creative level, running afoul of many fans and developers alike.
Fortnite has recently run an experiment with a (licensed) AI Darth Vader that responds in real-time to player voice chat. That has led to thousands of funny clips and huge player engagement, enough to be considered a big success. So Epic is barreling forward with more AI characters and other elements to come.
Sweeney is a big driver of this, and his views on AI in game development are some of the most extreme in the industry in terms of embracing the technology, as he recently demonstrated when speaking to IGN at Epic’s State of Unreal 2025 event.
He talked about how AI was just another significant advance in technology, the type that gaming had embraced for years from 3D gaming to hardware and engines supporting hundreds of players for games like Fortnite. He says AI can produce branching dialogue that writers could never envision, but his most controversial comment would be the following:
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“What would it take for a 10-person team to build a game like Zelda Breath of the Wild in which the AI is just doing all the dialogue and you’re just writing some character synopsis? That’s totally going to be within reach over the next few years.”
The idea that an entire team of Nintendo developers working for years to make GOTY winner Breath of the Wild could be replaced by a tiny team using AI sounds ridiculous on its face. Sweeney seems to be focused mainly on writing, but he doesn’t expand on the implications of how that affects story. As in, you talk a character into switching sides in a conflict, opening up a new set of missions that were never meant to exist. How does that work? Perhaps the idea is that AI will just generate that too.
Is his position actually unpopular? There seem to be four sides in this conversation:
1) Executives who see AI as the next big thing and will embrace and push it however they can, hopefully to lower costs, if nothing else.
2) Players who do not care about any of this and just want to make funny jokes with AI Darth Vader
3) Players who react to AI like touching a stove and want nothing to do with generative AI in their games, whether it’s in writing, art, level-building, any of it.
4) The developers who do not want to lose their jobs as writers, artists and level-builders to AI, which they believe will make an inferior product and one based on their own stolen work.
What will happen from here? This doesn’t feel like the metaverse or the blockchain or VR pushes from before. AI is here and legitimately changing enormous industries and evolving at such a clip that it’s impossible to say what happens from here. And you can say a lot about Sweeney, but he’s often right about where things are headed.
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