It is safe to say that Gray Zone Warfare is a massive hit. It has topped the Steam charts and sold over half a million copies in four days, exceeding pretty much everyone’s expectations. While players are having a great time playing there are still a few annoying things that need to be fixed before Gray Zone Warfare can become truly great.
Some are longstanding issues that the team is already working on, while others come from more recent changes and updates that have been rolled out since launch. None of these are game-breaking issues, but they are annoyances that have no doubt resulted in a few players dropping the game and waiting for future patches before returning.
Helicopter Destination Changes
There have been a lot of complaints about the lack of helicopter availability in full servers, with the message about all of them being in use becoming a bit of a meme. With only four choppers available per faction you can be waiting minutes to get a ride to where you want to go, which can make for a very boring experience while you wait. Many are calling for more helicopters to be added, but I actually think there is a much easier option to fix this issue, simply add more information on where a chopper is going to the map.
When you click on a helicopter on the map you can see where it is going and if it has people on it, but when it is heading to base camp it doesn’t tell you its final destination until it has left the camp. This means that it is very common to have multiple helicopters going to the same place when all the players could have hopped on the same one. An update to include its final destination on the info tab, as well as a voice message that plays when you try to call in a ride to a location that is already being serviced by another helicopter would go a long way to solving the lack of helicopters on the map.
Stop Landing Zone Camping
This has been a longstanding issue in Gray Zone Warfare, so much so that it was the first big issue I had with the game during its first test. It is far too easy for someone to stand near the landing zones, wait for you to jump off the helicopter and gun you down before you have a chance to react. The change to allow you to shoot from the helicopter hasn’t really fixed the issue as players can just hide in the trees around each LZ.
I still like my idea of having a short amount of time where if you are killed after getting off a helicopter an AI runs out to grab your gear and take it back to base on the returning bird. This would mean that if you are killed as soon as you land, you at least don’t lose all your gear and don’t have to head back there to get it back. While it would be annoying to have an LZ unavailable for a while due to campers, there are enough around the map that you could go do something else until they leave.
Add Auto Money Stacking
While seemingly a minor thing, this is one of the most annoying issues in Gray Zone Warfare. When you get money from selling items or as a reward, it takes up its own square in your inventory and you have to manually drag each pile onto another in order to stack them and save space. It surely isn’t that hard to make any new cash you get automatically join the biggest pile that has space left, and it would make inventory management so much easier. On a similar note, an option to sort your stash would also be greatly appreciated.
Add More Ways To Make Money
The driving force behind the economy in Gray Zone Warfare is the cash vendors give you for completing a task, which is great because it makes tasks feel worthwhile, but also means there isn’t much variety in the ways you can top up your bank balance. For the most part, the loot you find falls into one of two categories, it’s either useful so you keep it, or it’s worth so little that it is barely worth selling. While looting isn’t as prevalent as it is in the likes of Tarkov or Arena Breakout Infinite, it would be nice to have some loot that has no other purpose than to sell where you can make some money in other ways.
Let Players Use Meds From Squad Mates In A Coma
Sometimes things go wrong and one of your squad ends up in a coma, and sometimes they just happen to be the only one with the meds needed to revive someone from a coma. You could call it bad planning, or you could call it an unfortunate series of events. Either way, it kind of sucks that I can’t open up their backpack, grab the meds they have that could save their life and so just that, instead I have to explain that there’s nothing I can do and they will have to take a trip back to base. The option to loot only meds from a downed squad mate would make things a lot more interesting and solve a lot of frustration where one teammate ends up down and out moments after jumping off the helicopter.