Close Menu
Alpha Leaders
  • Home
  • News
  • Leadership
  • Entrepreneurs
  • Business
  • Living
  • Innovation
  • More
    • Money & Finance
    • Web Stories
    • Global
    • Press Release
What's On
Jack Dorsey and Roelof Botha think AI can make middle management obsolete 

Jack Dorsey and Roelof Botha think AI can make middle management obsolete 

3 April 2026
Markets rally hard on Iran’s promise to play nice at Hormuz

Markets rally hard on Iran’s promise to play nice at Hormuz

3 April 2026
Renewable energy transition could accelerate as Iran war shocks oil and gas supply

Renewable energy transition could accelerate as Iran war shocks oil and gas supply

3 April 2026
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram
Alpha Leaders
newsletter
  • Home
  • News
  • Leadership
  • Entrepreneurs
  • Business
  • Living
  • Innovation
  • More
    • Money & Finance
    • Web Stories
    • Global
    • Press Release
Alpha Leaders
Home » The Two Big Problems With ‘Suicide Squad: Kill The Justice League’
Innovation

The Two Big Problems With ‘Suicide Squad: Kill The Justice League’

Press RoomBy Press Room31 January 20246 Mins Read
Facebook Twitter Copy Link Pinterest LinkedIn Tumblr Email WhatsApp
The Two Big Problems With ‘Suicide Squad: Kill The Justice League’

During Early Access launch day yesterday, I got a good amount of time in with Suicide Squad: Kill the Justice League. And as it turns out, I may be not all that far away from finishing, given what is supposedly an 8-10 hour completion time for the main story, pushing it to 12-ish with sidequests. But we can touch on that aspect another time.

Rather, I want to focus on what I believe are the two biggest problems with Suicide Squad, ones that appear to be so baked into the core game, I don’t think they can really be fixed all that well, which is concerning for a game that wants to be an addictive, long-term live service. So, what’s the problem?

Character Diversity

Personality-wise? Sure, absolutely. The central quartet here has that in spades. But if we’re talking about moment to moment gameplay, I’m not sure I’ve seen a game in this genre where the different characters/classes feel more similar.

The main differentiator between each class is traversal, as these aspects do function quite differently. But even there, however, Shark’s mega-jump, Harley’s bat-hook, Boomerang’s teleport and Deadshot’s jetpack all serve the same function. Get up on that roof. Get across those roofs. Kill people from the air. It may feel different as you do it, because of the traversal mechanics (which I would also say are way overdesigned at times), but it’s accomplishing the same exact task, just in tweaked ways.

But combat? Combat is close to identical. This is the “wait, everyone just shoots guns?” problem that everyone foresaw with the game even before launch. Guns make sense for Harley and Deadshot, less so for Boomerang and King Shark, but in moment to moment gameplay outside of traversal, they all play close to identically. While sure, we have other games where guns play close to the same in everyone’s hands, The Division, Borderlands, Destiny, there is enough differentiation between classes in those games to make them feel dramatically different.

That just isn’t true here. Grenades are all shared the same. Melees are the same, even if they look stylistically different. I’ve gotten a legendary Harley bat and a legendary pair of Deadshot arm guns and they’re literally the same weapon, perks and all, because melees are functionally the same across all classes, even if they look different. Takedowns are again the same function, just style differences. The one main combat difference I’ve seen between the classes is the “super move” of each character, but I mean that’s the bare minimum at best.

This concerns me for the live service future of the game if all these new characters show up and their main draw is “oh hey Joker has a rocket umbrella!” but again, all the other stuff is left the same. Even the much-lambasted Avengers had dramatically different-feeling character kits among at least its starter heroes. Traversal differences were mainly “you fly or you don’t” and the work was put into their actual powers.

I can see how this gunplay would have been a good fit for say, a standalone Harley Quinn game or something like that, but are you really going to introduce new characters each month and have the main difference be how they go up or across buildings, and a single super move? It’s possible this changes as you get further down the skill trees, but from what I’ve seen, it’s mostly stat buffs for specific weapons, and even many of those overlap across classes (200% melee damage but a 2 second cooldown etc. etc.). This is a serious problem for a game trying to live on well past its campaign. And that leads to the second issue.

Activity Diversity

If there’s a single problem that I think is going to sink this game, it’s activity design and diversity. In the hours I’ve put into Suicide Squad so far, quite literally almost every activity has been some variant of the same few things. Jump up and down buildings to A) control points, B) bring back civilians to a bus or C) kill all enemies onscreen. In the side missions there are often modifiers like the fact that you can only kill enemies with grenades, or melee finishers, or critical hits (this one is awful), but it almost feels like those were invented because it would be just so boring otherwise. And again, given the similarity in character kits I just mentioned, it feels even more similar than other games that might do this.

It’s very strange to have great gunplay in a game where activity diversity is just…absent. Even in the main campaign missions, which you might expect to be different, so many of those are still just doing those same “kill the things on the rooftops” directives, which almost feel mandatory given just how much weight Suicide Squad has put on traversal. The rare exceptions to this are things like your first encounter with Batman (which is more or less just a playable cutscene) or the individual Justice League boss fights. But I am pretty stunned at just how similar the rest of the game feels and how it all blends together.

It’s true, I’m not at the endgame, but because the game is so short, many players are already there and the reports are…dim. Right now it’s just a scarce handful of mission types, combat arenas of escalating difficulty, but again, not all that different from the base game. And the amount of grinding you’ll put into the mastery system with just those few mission types is going to be exhausting. Suicide Squad has promised future new types of content but that isn’t here yet, and you only get one chance to make a first impression.

With live service games there is always some amount of repetition and grinding the same type of content. But from what I’ve seen, the bouncy, outdoor design of Suicide Squad appears to have limited the creativity of what we can expect both in terms of how combat feels and the actual mechanics of these activities. Or at least that’s the case so far. If I’m already growing tired of these activities on day one, how is this supposed to be a game that sustains interest over the course of a year, many years? There needs to be some significant additions, and interesting ones, to make that happen. I have my doubts.

I am continuing to play the game and will see how my thoughts develop in time. But it’s hard to get past these central two issues as they suffocate what is good about the game. But overall, I am concerned. It’s one thing to get players to beat a nine hour campaign. It’s another to keep them playing as a live service.

Follow me on Twitter, Threads, YouTube, and Instagram.

Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.

Two Concerning Problems With
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email Copy Link

Related Articles

1 Habit Emotionally Intelligent Adults Had As Kids, By A Psychologist

1 Habit Emotionally Intelligent Adults Had As Kids, By A Psychologist

1 April 2026
The Graveyard Of OpenAI’s Dead Products And Incomplete Deals

The Graveyard Of OpenAI’s Dead Products And Incomplete Deals

1 April 2026
How The Children’s Movie “Cars” Forewarns A Post-Human Era

How The Children’s Movie “Cars” Forewarns A Post-Human Era

1 April 2026
Inside The New Deal Pipelines Female Founders Are Quietly Building

Inside The New Deal Pipelines Female Founders Are Quietly Building

1 April 2026
Apple Did The Unthinkable With Its 9 MacBook Neo

Apple Did The Unthinkable With Its $599 MacBook Neo

1 April 2026
Multimodal Fusion Used In Self-Driving Cars Is Uplifting AI That Provides Mental Health Guidance

Multimodal Fusion Used In Self-Driving Cars Is Uplifting AI That Provides Mental Health Guidance

1 April 2026
Don't Miss
Unwrap Christmas Sustainably: How To Handle Gifts You Don’t Want

Unwrap Christmas Sustainably: How To Handle Gifts You Don’t Want

By Press Room27 December 2024

Every year, millions of people unwrap Christmas gifts that they do not love, need, or…

Walmart dominated, while Target spiraled: the winners and losers of retail in 2024

Walmart dominated, while Target spiraled: the winners and losers of retail in 2024

30 December 2024
Moltbook is the talk of Silicon Valley. But the furor is eerily reminiscent of a 2017 Facebook research experiment

Moltbook is the talk of Silicon Valley. But the furor is eerily reminiscent of a 2017 Facebook research experiment

6 February 2026
Stay In Touch
  • Facebook
  • Twitter
  • Pinterest
  • Instagram
  • YouTube
  • Vimeo
Latest Articles
Paul Krugman smacks down Trump speech with argument that  gas is ‘less than half’ of the Hormuz hit. Here’s what he’s talking about

Paul Krugman smacks down Trump speech with argument that $4 gas is ‘less than half’ of the Hormuz hit. Here’s what he’s talking about

2 April 20260 Views
Trump wants to add nearly T to the T national debt with military budget, watchdog warns

Trump wants to add nearly $7T to the $39T national debt with military budget, watchdog warns

2 April 20260 Views
Apollo and FC Barcelona just proved legacy markets are losing their grip on business

Apollo and FC Barcelona just proved legacy markets are losing their grip on business

2 April 20261 Views
Why American billionaires are abandoning Wall Street for English soccer clubs

Why American billionaires are abandoning Wall Street for English soccer clubs

2 April 20261 Views

Recent Posts

  • Jack Dorsey and Roelof Botha think AI can make middle management obsolete 
  • Markets rally hard on Iran’s promise to play nice at Hormuz
  • Renewable energy transition could accelerate as Iran war shocks oil and gas supply
  • Mercor, a $10 billion AI startup, confirms it was the victim of a major cybersecurity breach
  • Paul Krugman smacks down Trump speech with argument that $4 gas is ‘less than half’ of the Hormuz hit. Here’s what he’s talking about

Recent Comments

No comments to show.
About Us
About Us

Alpha Leaders is your one-stop website for the latest Entrepreneurs and Leaders news and updates, follow us now to get the news that matters to you.

Facebook X (Twitter) Pinterest YouTube WhatsApp
Our Picks
Jack Dorsey and Roelof Botha think AI can make middle management obsolete 

Jack Dorsey and Roelof Botha think AI can make middle management obsolete 

3 April 2026
Markets rally hard on Iran’s promise to play nice at Hormuz

Markets rally hard on Iran’s promise to play nice at Hormuz

3 April 2026
Renewable energy transition could accelerate as Iran war shocks oil and gas supply

Renewable energy transition could accelerate as Iran war shocks oil and gas supply

3 April 2026
Most Popular
Mercor, a  billion AI startup, confirms it was the victim of a major cybersecurity breach

Mercor, a $10 billion AI startup, confirms it was the victim of a major cybersecurity breach

3 April 20263 Views
Paul Krugman smacks down Trump speech with argument that  gas is ‘less than half’ of the Hormuz hit. Here’s what he’s talking about

Paul Krugman smacks down Trump speech with argument that $4 gas is ‘less than half’ of the Hormuz hit. Here’s what he’s talking about

2 April 20260 Views
Trump wants to add nearly T to the T national debt with military budget, watchdog warns

Trump wants to add nearly $7T to the $39T national debt with military budget, watchdog warns

2 April 20260 Views

Archives

  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • March 2022
  • January 2021
  • March 2020
  • January 2020

Categories

  • Blog
  • Business
  • Entrepreneurs
  • Global
  • Innovation
  • Leadership
  • Living
  • Money & Finance
  • News
  • Press Release
© 2026 Alpha Leaders. All Rights Reserved.
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact

Type above and press Enter to search. Press Esc to cancel.